![]() ![]() However, the hitbox is not extended upward, so hitting the upper half of Baron Bunny does not manually detonate. The foot's hitbox is extended to the narrow nearby ground, allowing for easier detonation.Explosion via manual detonation deals 200% additional DMG." Constellation Level 2, Bunny Triggered: "Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it.Baron Bunny can be used to activate pressure plates.Because of this, Baron Bunny can also cause Swirl and Elemental Absorption with certain Anemo abilities.Instead, it will emit Cryo particles and stop dancing. Baron Bunny is able to be frozen, although it will not turn icy and blue like Frozen entities do.Baron Bunny can be moved by gravity, collision, attacks, Vacuum Fields, and combat talents that have the capability to move objects, such as Gust Surge.While the skill's cooldown starts immediately, Baron Bunny's 8-second countdown does not start until Baron Bunny lands.If not detonated prematurely, it will explode after the last flip (facing away from the throwing direction), damaging and launching enemies backward. Upon landing, Baron Bunny dances and performs a total of four 180° turns, which lasts for 8 seconds.When the explosion hits at least one enemy, it generates 4 Elemental Particles. ![]() Talent Levels past 10 require Normal Attack Level Increase methods, with Tartaglia's Master of Weaponry Passive Talent being the only method currently available. ![]()
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